using TCC.Framework;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class UIAnimBase
{
    public virtual void PointerDownAnim(RectTransform transform)
    {

    }

    public virtual void PointerUpAnim(RectTransform transform)
    {

    }

    public virtual void OnClickAnim(RectTransform transform)
    {

    }

    public virtual void EnableAnim(RectTransform transform)
    {

    }

    public virtual void DisableAnim(RectTransform transform)
    {

    }
}
